Large City: Nów̋nḱ Dä̋zër Éer

Nów̋nḱ Dä̋zër Éer

Nów̋nḱ Dä̋zër Éer
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceChesia Republic
RegionHuj̼ Kēijash Maquis
Founded907
Community LeaderHigh Chief Zlèbêv Gril Brêlè
Area268 km2 (107 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation784 m (2572 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population63369
Population Density236 people per km2 (592 people per mi2)
Town AuraIllusion
Naming
Native nameNów̋nḱ Dä̋zër Éer
Pronunciation/waɪt/ /dæ̋zɜː/
Direct Translation[Propername] [gauge]
Translation[Not Yet Translated]

Nów̋nḱ Dä̋zër Éer (/waɪt/ /dæ̋zɜː/ [Propername] [gauge]) is a subtropical Large City located in the Chesia Republic of the Confederation of Goblin Tribes.

The name Nów̋nḱ Dä̋zër Éer is derived from the Goblin language, as Nów̋nḱ Dä̋zër Éer was founded by Aripius Lucatela Syllaemus, who was culturaly Goblin.

Climate

Nów̋nḱ Dä̋zër Éer has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cool 16°C (60°F). Nów̋nḱ Dä̋zër Éer receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the fall. Nów̋nḱ Dä̋zër Éer covers an area of nearly 268 km2 (107 mi2), and an average elevation of 784 m (2572 ft) above sea level.

Overview

Nów̋nḱ Dä̋zër Éer was founded durring the early 10th century, by Aripius Lucatela Syllaemus. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Aripius Lucatela Syllaemus.

Nów̋nḱ Dä̋zër Éer was built using the conventions of Goblin durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Nów̋nḱ Dä̋zër Éer is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nów̋nḱ Dä̋zër Éer is buildings have been located at convienant points along the valley Nów̋nḱ Dä̋zër Éer was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Nów̋nḱ Dä̋zër Éer, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Nów̋nḱ Dä̋zër Éer's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Something in your gut tells you that you may be unwelcome in Nów̋nḱ Dä̋zër Éer. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Nów̋nḱ Dä̋zër Éer possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Nów̋nḱ Dä̋zër Éer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nów̋nḱ Dä̋zër Éer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nów̋nḱ Dä̋zër Éer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nów̋nḱ Dä̋zër Éer's parks.

Nów̋nḱ Dä̋zër Éer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nów̋nḱ Dä̋zër Éer.

Nów̋nḱ Dä̋zër Éer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nów̋nḱ Dä̋zër Éer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nów̋nḱ Dä̋zër Éer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nów̋nḱ Dä̋zër Éer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nów̋nḱ Dä̋zër Éer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nów̋nḱ Dä̋zër Éer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nów̋nḱ Dä̋zër Éer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nów̋nḱ Dä̋zër Éer's public wards, blessings, and other arcane systems.

Nów̋nḱ Dä̋zër Éer has an Scientific Academy which provides higher education in the natural sciences.

Nów̋nḱ Dä̋zër Éer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nów̋nḱ Dä̋zër Éer's grid is powered by a direct leyline tap.

Nów̋nḱ Dä̋zër Éer's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nów̋nḱ Dä̋zër Éer has a first rate hospital which caters to anyone in need of long term medical care.

Nów̋nḱ Dä̋zër Éer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Nów̋nḱ Dä̋zër Éer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nów̋nḱ Dä̋zër Éer's natural decorations nor waterways.

Nów̋nḱ Dä̋zër Éer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nów̋nḱ Dä̋zër Éer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nów̋nḱ Dä̋zër Éer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nów̋nḱ Dä̋zër Éer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Nów̋nḱ Dä̋zër Éer's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, winter is recurring in Nów̋nḱ Dä̋zër Éer.

The Magmin near Nów̋nḱ Dä̋zër Éer are known to be more aggressive than normal.

Nów̋nḱ Dä̋zër Éer's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Summoning energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 120
  • Farmers: 176
  • Farm Laborer: 301
  • Hunters: 218
  • Milk Maids: 147
  • Ranchers: 82
  • Ranch Hands: 194
  • Shepherds: 162
    • Farmland: 253476 m2
    • Cattle and Similar Creatures: 15842
    • Poultry: 190107
    • Swine: 12673
    • Sheep: 633
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6336

Craftsmen

  • Arms and Toolmakers: 132
  • Blacksmiths: 137
  • Bookbinders: 80
  • Buckle-makers: 84
  • Cabinetmakers: 132
  • Candlemakers: 253
  • Carpenters: 230
  • Clothmakers: 198
  • Coach and Harness Makers: 68
  • Coopers: 162
  • Copper, Brass, Tin, Zinc, and Lead Workers: 88
  • Copyists: 62
  • Cutlers: 52
  • Fabricworkers: 144
  • Farrier: 408
  • Furriers: 40
  • Glassworkers: 211
  • Gunsmiths: 139
  • Harness-Makers: 60
  • Hatters: 118
  • Hosiery Workers: 45
  • Jewelers: 70
  • Leatherwrights: 171
  • Locksmiths: 64
  • Matchstick makers: 99
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 81
  • Paper Workers: 88
  • Plasterers: 83
  • Pursemakers: 107
  • Roofers: 67
  • Ropemakers: 63
  • Rugmakers: 59
  • Saddlers: 124
  • Scabbardmakers: 139
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 62
  • Soap and Tallow Workers: 239
  • Tailors: 437
  • Tanners: 83
  • Upholsterers: 90
  • Watchmakers: 83
  • Weavers: 186
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 43
  • Beer-Sellers: 83
  • Booksellers: 99
  • Butchers: 158
  • Chandlers: 176
  • Chicken Butchers: 160
  • Entrepreneurs: 64
  • Fine Clothiers: 150
  • Fishmongers: 158
  • Florists: 37
  • Potion Sellers: 105
  • Resellers: 275
  • Spice Merchants: 81
  • Wine-sellers: 119
  • Wheelwright: 100
  • Woodsellers: 60

Service workers

  • Bakers: 253
  • Barbers: 342
  • Coachmen: 91
  • Cooks: 288
  • Doctors: 142
  • Gamekeepers: 99
  • Grooms: 56
  • Hairdressers: 243
  • Healers: 189
  • Housekeepers: 171
  • Housemaids: 333
  • House Stewards: 211
  • Inns: 59
  • Laundry maids: 115
  • Maidservants: 218
  • Nursery Maids: 121
  • Pastrycooks: 211
  • Restaurateur: 264
  • Tavern Keepers: 234

Specialized Laborer

  • Ashworkers: 89
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 124
  • In-Town Couriers: 147
  • Long Haul Couriers: 147
  • Dockyard Workers: 129
  • Gas Workers: 31
  • Hay Merchants: 51
  • Leech Collectors: 178
  • Millers: 150
  • Miners: 147
  • Oilmen and Polishers: 102
  • Postmen: 158
  • Pure Finder: 83
  • Skinners: 166
  • Sugar Refiners: 36
  • Tosher: 100
  • Warehousemen: 234
  • Watercarriers: 133
  • Watermen, Bargemen, etc.: 186

Skilled Laborers

  • Accountants: 79
  • Alchemist: 96
  • Clerk: 115
  • Dentists: 66
  • Educators: 183
  • Engineers: 91
  • Gardeners: 66
  • Mages: 47
  • Plumbers: 68
  • Pharmacist: 76
  • Professors: 27
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 59
  • Bankers: 85
  • Civil Clerks: 158
  • Civic Iudex: 72
  • Consultants: 40
  • Exorcist: 137
  • Fixers: 79
  • Kami Clerk: 130
  • Landlords: 116
  • Lawyers: 75
  • Legend Keepers: 103
  • Militia Officers: 487
  • Monks, Monastic: 176
  • Monks, Civic: 204
  • Historian, Oral: 144
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 150
  • Priests: 234
  • Rangers: 84
  • Rat Catchers: 95
  • Scholars: 100
  • Spiritualist: 115
  • Slayers: 36
  • Storytellers: 258
  • Military Officers: 218

Cottage Industries

  • Brewers: 192
  • Comfort Services: 243
  • Enchanters: 71
  • Herbalists: 71
  • Jaminators: 204
  • Needleworkers: 211
  • Potters: 102
  • Preserve Makers: 198
  • Quilters: 96
  • Seamsters: 316
  • Spinners: 186
  • Tinker: 69
  • Weaver: 166

Artists

  • Actors: 67
  • Architects: 25
  • Bards: 97
  • Costumers: 38
  • Dancers: 73
  • Drafters: 40
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 64
  • Inlayers: 59
  • Musicians: 218
  • Painters, Art: 32
  • Playwrights: 67
  • Sculptors, Art: 56
  • Wood Carvers: 218
  • Writers: 218

Produce Industries

  • Butter Churners: 204
  • Canners: 198
  • Cheesmakers: 226
  • Ice Merchants: 28
  • Millers: 132
  • Picklers: 105
  • Smokers: 82
  • Stockmakers: 72
  • Tobacconists: 102
  • Tallowmakers: 144

24057 of Nów̋nḱ Dä̋zër Éer's population work within a Foundational Occupation.

34243 of Nów̋nḱ Dä̋zër Éer's population do not work in a formal occupation, but do contribute to the local economy. 5069 (8%) are noncontributers.

Points of Interest

Many of Nów̋nḱ Dä̋zër Éer’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Nów̋nḱ Dä̋zër Éer’s streets.

Due to a magical anomaly, Nów̋nḱ Dä̋zër Éer is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a suit of mail and plate armour of Enchantment, an a suit of mail and plate armour imbued with notable amounts of Enchantment energies was created in Norstadt by in time immemorial, reportedly some time during the late 2nd century.

History